Travel Game: Fun with Maths



Each player throws a dice, the one with the highest number begins.

The first player rolls the dice to create a two-digit number.

For example, if a 3 and a 1 is rolled the number to be played is either 31 or 13.

Using the magnet in the bank, the player needs to formulate a maths equation that the result equals the selected 2 digit number.

If correct the player gets a smiley face.

As the game progresses the games becomes more challenging - if the formula cannot be made the game ends.

Players: 1-4

Inside: 138 magnetic numbers and symbols, 2 dice game boards Set-Up: place all magnets in the magnet bank.

Goal: collect the greatest number of smileys.

EOL: Ages 5-99