Travel Game: Fun with Maths
Each player throws a dice, the one with the highest number begins.
The first player rolls the dice to create a two-digit number.
For example, if a 3 and a 1 is rolled the number to be played is either 31 or 13.
Using the magnet in the bank, the player needs to formulate a maths equation that the result equals the selected 2 digit number.
If correct the player gets a smiley face.
As the game progresses the games becomes more challenging - if the formula cannot be made the game ends.
Inside: 138 magnetic numbers and symbols, 2 dice game boards Set-Up: place all magnets in the magnet bank.
Goal: collect the greatest number of smileys.
EOL: Ages 5-99